50 Books For Everyone In the Game Industry
An intriguing list of books which should help provide a relevant background in the contemporary psychology, media coverage, and cross-media techniques used to deliver an effective (fun) game.
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31.
The Mythical Man-Month: Essays on Software Engineering, 20th Anniversary Editionby Frederick P. Brooks
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36.
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolutionby Heather Chaplin
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40.
A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)by Christopher Alexander
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Pages: 1 2
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Created by Dmitri Z. on May 30, 2007.



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