50 Books For Everyone In the Game Industry

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An intriguing list of books which should help provide a relevant background in the contemporary psychology, media coverage, and cross-media techniques used to deliver an effective (fun) game.

Pages: 1

  1. 1.

  2. 2.
    ?
    Flow: The Psychology of Optimal Experience
    by Mihaly Csikszentnihalyi

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  3. 3.
    Rules of Play: Game Design Fundamentals
    by Katie Salen

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  4. 5.
    ?
    Unit Operations : An Approach to Videogame Criticism
    by Ian Bogost

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  5. 7.
    21st Century Game Design (Game Development Series)
    by Chris Bateman

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  6. 9.
    A Theory of Fun for Game Design
    by Raph Koster

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  7. 10.
    ?

  8. 11.
    Digital Game-Based Learning
    by Marc Prensky

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  9. 13.
    Creating the Art of the Game (New Riders Games)
    by Matthew Omernick

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  10. 14.
    The Visual Display of Quantitative Information, 2nd edition
    by Edward R. Tufte

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  11. 15.

  12. 16.
    Envisioning Information
    by Edward R. Tufte

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  13. 17.
    Pause & Effect: The Art of Interactive Narrative
    by Mark S. Meadows

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  14. 18.
    The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness
    by George "Fat Man" Sanger

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  15. 19.
    Developing Online Games: An Insider's Guide
    by Jessica Mulligan

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  16. 20.
    Designing Virtual Worlds
    by Richard Bartle

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  17. 22.
    Oxford History of Board Games
    by David Parlett

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  18. 24.

  19. 27.

  20. 28.
    Everything Bad is Good for You
    by Steven Johnson

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  21. 32.
    Peopleware : Productive Projects and Teams, 2nd Ed.
    by Tom Demarco

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  22. 34.
    Game Over Press Start To Continue
    by David Sheff

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  23. 38.
    Understanding Comics: The Invisible Art
    by Scott McCloud

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  24. 41.
    The Design of Everyday Things
    by Donald A. Norman

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  25. 42.
    Homo Ludens
    by Johan Huizinga

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  26. 43.
    Man, Play and Games
    by Roger Caillois

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  27. 44.
    The Ambiguity of Play
    by Brian Sutton-Smith

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  28. 45.
    Understanding Media: The Extensions of Man : Critical Edition
    by Marshall McLuhan

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  29. 46.
    The Lord of the Rings
    by J.R.R. Tolkien

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  30. 49.

  31. 50.
    Watchmen (Absolute Edition)
    by Alan Moore

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Created by Dmitri Z. on May 30, 2007.
 

Comments

Jillian
Bangor

Untitled — 14 weeks ago

Where did the extra two come from?