50 Books For Everyone In the Game Industry

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An intriguing list of books which should help provide a relevant background in the contemporary psychology, media coverage, and cross-media techniques used to deliver an effective (fun) game.

Pages: 1

  1. 1.

  2. 2.
    ?
    Flow: The Psychology of Optimal Experience
    by Mihaly Csikszentmihalyi

  3. 3.
    Rules of Play: Game Design Fundamentals
    by Katie Salen

  4. 5.
    Unit Operations: An Approach to Videogame Criticism
    by Ian Bogost

  5. 7.

  6. 9.
    A Theory of Fun for Game Design
    by Raph Koster

  7. 11.
    Digital Game-Based Learning
    by Marc Prensky

  8. 13.
    Creating the Art of the Game
    by Matthew Omernick

  9. 14.
    The Visual Display of Quantitative Information
    by Edward R. Tufte

  10. 15.

  11. 16.
    Envisioning Information
    by Edward R. Tufte

  12. 17.
    Pause & Effect: The Art of Interactive Narrative
    by Mark Stephen Meadows

  13. 18.

  14. 19.
    Developing Online Games: An Insider's Guide (Nrg-Programming)
    by Jessica Mulligan

  15. 20.
    Designing Virtual Worlds
    by Richard Bartle

  16. 22.
    Oxford History of Board Games
    by David Parlett

  17. 24.

  18. 27.

  19. 28.
    Everything Bad is Good for You
    by Steven Johnson

  20. 32.

  21. 34.
    Game Over Press Start To Continue
    by David Sheff

  22. 38.
    Understanding Comics
    by Scott McCloud

  23. 41.
    The Design of Everyday Things
    by Donald A. Norman

  24. 42.
    Homo Ludens: A Study of the Play-Element in Culture
    by Johan Huizinga

  25. 43.
    Man, Play and Games
    by Roger Caillois

  26. 44.
    The Ambiguity of Play
    by Brian Sutton-Smith

  27. 45.
    Understanding Media: The Extensions of Man : Critical Edition
    by Marshall McLuhan

  28. 46.
    Lord of the Rings H/B Slipcased
    by J R R Tolkien

  29. 47.
    Dungeons & Dragons Player's Handbook: Core Rulebook I
    by Monte Cook

  30. 49.

  31. 50.
    Watchmen (Absolute Edition)
    by Alan Moore

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Created by Dmitri Z. on May 30, 2007.
 

Comments

Untitled — 3 years ago

Where did the extra two come from?




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