50 Books For Everyone In the Game Industry

Add to my lists | Print this list

An intriguing list of books which should help provide a relevant background in the contemporary psychology, media coverage, and cross-media techniques used to deliver an effective (fun) game.

Pages: 1 2

  1. 52.
    Hamlet on the Holodeck: The Future of Narrative in Cyberspace
    by Janet H. Murray

    Drag me to re-order


Pages: 1 2

This is a community list. You can contribute, edit, or help maintain it by adding it to your lists.
Created by Dmitri Z. on May 30, 2007.
 

Comments