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50 Books For Everyone In the Game Industry

An intriguing list of books which should help provide a relevant background in the contemporary psychology, media coverage, and cross-media techniques used to deliver an effective (fun) game.

(found at: http://www.next-gen.biz/index.php?option=com_content&task=view&id=3962&Itemid=34&limit=1&limitstart=1)

Pages: Pages: 1

1. Trigger Happy: Videogames and the Entertainment Revolution
by Steven Poole
 
2.
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Flow: The Psychology of Optimal Experience
by Mihaly Csikszentnihalyi
 
3. Rules of Play: Game Design Fundamentals
by Katie Salen
 
4. Half-Real: Video Games between Real Rules and Fictional Worlds
by Jesper Juul
 
5.
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Unit Operations : An Approach to Videogame Criticism
by Ian Bogost
 
6. Fundamentals of Game Design (Game Design and Development Series)
by Ernest Adams
 
7. 21st Century Game Design (Game Development Series)
by Chris Bateman
 
8. Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series)
by Sheri Graner Ray
 
9. A Theory of Fun for Game Design
by Raph Koster
 
10.
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Balance of Power: International Politics As the Ultimate Global Game
by Chris Crawford
 
11. Digital Game-Based Learning
by Marc Prensky
 
12. Game Writing: Narrative Skills for Videogames (Charles River Media Game Development)  
13. Creating the Art of the Game (New Riders Games)
by Matthew Omernick
 
14. The Visual Display of Quantitative Information, 2nd edition
by Edward R. Tufte
 
15. Visual Explanations: Images and Quantities, Evidence and Narrative
by Edward R. Tufte
 
16. Envisioning Information
by Edward R. Tufte
 
17. Pause & Effect: The Art of Interactive Narrative
by Mark S. Meadows
 
18. The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness
by George "Fat Man" Sanger
 
19. Developing Online Games: An Insider's Guide
by Jessica Mulligan
 
20. Designing Virtual Worlds
by Richard Bartle
 
21. Community Building on the Web : Secret Strategies for Successful Online Communities
by Amy Jo Kim
 
22. Oxford History of Board Games
by David Parlett
 
23. The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
by Steven L. Kent
 
24. Supercade: A Visual History of the Videogame Age 1971-1984
by Van Burnham
 
25. Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
by J. C. Herz
 
26. Killing Monsters Why Children Need Fantasy, Super Heroes, and Make-Believe Violence
by Gerard Jones
 
27. What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee
 
28. Everything Bad is Good for You
by Steven Johnson
 
29. From Barbie to Mortal Kombat: Gender and Computer Games  
30. Pikachu's Global Adventure: The Rise and Fall of Pokemon  
31. The Mythical Man-Month: Essays on Software Engineering, 20th Anniversary Edition
by Frederick P. Brooks
 
32. Peopleware : Productive Projects and Teams, 2nd Ed.
by Tom Demarco
 
33. Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
by Austin Grossman
 
34. Game Over Press Start To Continue
by David Sheff
 
35. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
by David Kushner
 
36. Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
by Heather Chaplin
 
37. The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console
by Dean Takahashi
 
38.
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Understanding Comics: The Invisible Art
by Scott McCloud
 
39. Story: Substance, Structure, Style and The Principles of Screenwriting
by Robert McKee
 
40. A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
by Christopher Alexander
 
41. The Design of Everyday Things
by Donald A. Norman
 
42. Homo Ludens
by Johan Huizinga
 
43. Man, Play and Games
by Roger Caillois
 
44. The Ambiguity of Play
by Brian Sutton-Smith
 
45. Understanding Media: The Extensions of Man : Critical Edition
by Marshall McLuhan
 
46. The Lord of the Rings
by J.R.R. Tolkien
 
47. Player's Handbook: Core Rulebook I (Dungeons & Dragons, Third Edition)
by Monte Cook
 
48. Star Trek The Original Series - The Complete Seasons 1-3  
49. The Hunt for Red October (Special 15th Anniversary Edition)
by Tom Clancy
 
50. Watchmen (Absolute Edition)
by Alan Moore
 
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Created by Dmitri Z. on May 30, 2007.