50 Books For Everyone In the Game IndustryAn intriguing list of books which should help provide a relevant background in the contemporary psychology, media coverage, and cross-media techniques used to deliver an effective (fun) game. (found at: http://www.next-gen.biz/index.php?option=com_content&task=view&id=3962&Itemid=34&limit=1&limitstart=1)
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| 1. |
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Trigger Happy: Videogames and the Entertainment Revolution
by Steven Poole
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| 2. |
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Flow: The Psychology of Optimal Experience
by Mihaly Csikszentnihalyi
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| 3. |
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Rules of Play: Game Design Fundamentals
by Katie Salen
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| 4. |
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Half-Real: Video Games between Real Rules and Fictional Worlds
by Jesper Juul
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| 5. |
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Unit Operations : An Approach to Videogame Criticism
by Ian Bogost
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| 6. |
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Fundamentals of Game Design (Game Design and Development Series)
by Ernest Adams
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| 7. |
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21st Century Game Design (Game Development Series)
by Chris Bateman
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| 8. |
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Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series)
by Sheri Graner Ray
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| 9. |
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A Theory of Fun for Game Design
by Raph Koster
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| 10. |
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Balance of Power: International Politics As the Ultimate Global Game
by Chris Crawford
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| 11. |
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Digital Game-Based Learning
by Marc Prensky
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| 12. |
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Game Writing: Narrative Skills for Videogames (Charles River Media Game Development) | ||
| 13. |
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Creating the Art of the Game (New Riders Games)
by Matthew Omernick
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| 14. |
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The Visual Display of Quantitative Information, 2nd edition
by Edward R. Tufte
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| 15. |
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Visual Explanations: Images and Quantities, Evidence and Narrative
by Edward R. Tufte
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| 16. |
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Envisioning Information
by Edward R. Tufte
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| 17. |
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Pause & Effect: The Art of Interactive Narrative
by Mark S. Meadows
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| 18. |
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The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness
by George "Fat Man" Sanger
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| 19. |
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Developing Online Games: An Insider's Guide
by Jessica Mulligan
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| 20. |
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Designing Virtual Worlds
by Richard Bartle
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| 21. |
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Community Building on the Web : Secret Strategies for Successful Online Communities
by Amy Jo Kim
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| 22. |
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Oxford History of Board Games
by David Parlett
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| 23. |
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The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
by Steven L. Kent
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| 24. |
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Supercade: A Visual History of the Videogame Age 1971-1984
by Van Burnham
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| 25. |
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Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
by J. C. Herz
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| 26. |
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Killing Monsters Why Children Need Fantasy, Super Heroes, and Make-Believe Violence
by Gerard Jones
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| 27. |
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What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee
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| 28. |
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Everything Bad is Good for You
by Steven Johnson
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| 29. |
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From Barbie to Mortal Kombat: Gender and Computer Games | ||
| 30. |
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Pikachu's Global Adventure: The Rise and Fall of Pokemon | ||
| 31. |
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The Mythical Man-Month: Essays on Software Engineering, 20th Anniversary Edition
by Frederick P. Brooks
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| 32. |
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Peopleware : Productive Projects and Teams, 2nd Ed.
by Tom Demarco
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| 33. |
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Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
by Austin Grossman
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| 34. |
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Game Over Press Start To Continue
by David Sheff
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| 35. |
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
by David Kushner
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| 36. |
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Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
by Heather Chaplin
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| 37. |
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The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console
by Dean Takahashi
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| 38. |
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Understanding Comics: The Invisible Art
by Scott McCloud
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| 39. |
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Story: Substance, Structure, Style and The Principles of Screenwriting
by Robert McKee
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| 40. |
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A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
by Christopher Alexander
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| 41. |
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The Design of Everyday Things
by Donald A. Norman
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| 42. |
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Homo Ludens
by Johan Huizinga
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| 43. |
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Man, Play and Games
by Roger Caillois
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| 44. |
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The Ambiguity of Play
by Brian Sutton-Smith
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| 45. |
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Understanding Media: The Extensions of Man : Critical Edition
by Marshall McLuhan
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| 46. |
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The Lord of the Rings
by J.R.R. Tolkien
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| 47. |
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Player's Handbook: Core Rulebook I (Dungeons & Dragons, Third Edition)
by Monte Cook
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| 48. |
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Star Trek The Original Series - The Complete Seasons 1-3 | ||
| 49. |
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The Hunt for Red October (Special 15th Anniversary Edition)
by Tom Clancy
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| 50. |
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Watchmen (Absolute Edition)
by Alan Moore
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Created by Dmitri Z. on May 30, 2007.
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